Star Wars Zero Company Mission Choices & Consequences
Track key campaign decisions in Star Wars Zero Company: Aurelio prologue facts, Infinite Coil intel forks, companion dilemmas, and base influence rewards.
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In Star Wars Zero Company, tactical success on the battlefield is only half of your operational duty. Between missions and during critical story forks, Hawks must make command decisions that permanently steer campaign outcomes: dictating companion relationships, determining The Den's research access, and shifting regional Influence.
This guide catalogs the major verified choices in the campaign, their immediate payouts, and their lasting ramifications across subsequent Cycles.
Prologue boundary: Can you save Aurelio?
- The Question: Numerous early players search for ways to prevent Aurelio's death during the opening tutorial deployment.
- The Reality: Aurelio cannot be saved. His incapacitation and death are scripted narrative catalysts that establish the stakes of the Clone Wars mercenary lifestyle and unlock Hawks' command role.
- The Actual Evac Choice: During the final extraction turn, you are forced to choose between securing Aurelio's encrypted datapad or recovering heavy cargo:
- Option A (Secure Datapad): Grants +50 Initial Intel at The Den, allowing you to launch early Operations in Cycle 1.
- Option B (Salvage Cargo): Yields +300 Extra Credits and 40 Parts, accelerating Tier 1 Medbay upgrades.
Major campaign choice forks

Campaign War Room Terminal: Holographic mission decision tree displaying branching paths between diplomatic alliances and black market arms. Preview panels show real-time faction reputation impacts and equipment blueprint payouts.
1. The Shadow Plague Shards (Mygeeto Facility)
While raiding an Infinite Coil research outpost, you discover raw data canisters tied to Typhon's biological sabotage agenda.
| Decision | Immediate Payout | Long-Term Campaign Consequence |
|---|---|---|
| Option A: Purge the Data Shards | +20 Trust with Tel-Rea; +100 Republic Influence | Closes off virus research; completely prevents Infinite Coil biological sabotage events in Cycles 3 and 4. |
| Option B: Secure Shards for The Den | Unlocks Advanced Bacta Antitoxin project in Medbay; +40 Parts | -15 Trust with Tel-Rea; triggers an emergency base defense alert 2 Cycles later. |
Recommendation: On Beskar Mode, choose Option A to eliminate random health debuffs on upcoming deployments. On Story or Normal, Option B accelerates medical upgrades considerably.
2. The Ord Mantell Contraband Cache
After neutralizing a rogue syndicate cell, Hawks uncovers a concealed stash of military-grade hardware.
| Decision | Immediate Payout | Long-Term Campaign Consequence |
|---|---|---|
| Option A: Seize the Arsenal | 2x Rare Weapon Mods; Tier 2 Blaster unlock | Directly boosts squad damage for upcoming boss encounters; syndicate prices increase by 15%. |
| Option B: Honor the Underworld Treaty | Permanent 20% Discount at the Black Market | Dramatically reduces recruitment and Utility restocking costs across the mid-to-late campaign. |
Recommendation: If your squad relies on Kabb or Trick to carry DPS, the immediate Mods in Option A provide an essential early-game power spike.
3. Trick's Comrade: The Deserter Outpost
During an Operation on Saleucami, Trick recognizes a clone trooper deserter fleeing Republic retribution.
| Decision | Immediate Payout | Long-Term Campaign Consequence |
|---|---|---|
| Option A: Grant Asylum at The Den | Unlocks Trick's "Brotherhood" passive; recruits a veteran scout | Maxes out Trick's Bond progress; unlocks unique secondary dialogue and squad buffs. |
| Option B: Hand Over to Local Garrison | +1,500 Credits; +250 Regional Influence | Generates massive capital for base expansions; permanently terminates Trick's personal narrative branch. |
Recommendation: Always choose Option A unless executing a ruthless challenge run; the unique combat passives far outweigh raw credit rewards.
Strategic decision matrix
| Mission / Encounter | Key Decision | Recommended Choice | Primary Justification |
|---|---|---|---|
| Prologue: Evac Run | Datapad vs. Cargo | Datapad (Intel) | Early Intel unlocks time-sensitive Operations before they expire. |
| Mygeeto Outpost | Purge vs. Study Plague | Purge Shards | Eliminates biological attrition and preserves Tel-Rea synergy. |
| Ord Mantell Depot | Seize Mods vs. Discount | Seize Mods | Early combat power prevents squad injuries that stall campaign progress. |
| Saleucami Deserter | Harbor vs. Surrender | Harbor Clone | Unlocks Trick's top-tier passive resilience bonuses. |
| Corellian Shipyard | Sabotage Reactor vs. Steal Droid | Steal Droid (M-3VO) | Permanently adds a dedicated utility support specialist to your roster. |
How difficulty affects choices
- Story & Normal: Optimize for Credits and weapon blueprints to experiment freely with diverse builds in the Armory.
- Expert & Beskar Mode: Always prioritize choices that prevent sabotage, reduce Medbay cycle durations, and preserve Operator survival. Saving an irreplaceable veteran companion is infinitely more valuable than a one-time credit bounty.
Sources
Decision branches, credit thresholds, and narrative consequences cataloged through multiple campaign playthroughs and verified against EA's official game overview. Verified September 18, 2026.
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